The Last Sprite - Holistic DesignDaniel Clark of IGN describes holistic design as "harmony between mechanics and aesthetics." This is something that's been important to...
The Last Sprite - DocumentationIn game design, creation of clear design documentation is incredibly important, even when working as a solo developer. Throughout...
The Last Sprite - Machine DesignThe Last Sprite's core gameplay loop sees the player explore to find machines. They need to platform to reach each machine, slam a button...
The Last Sprite - Moveset DesignFrom the outset, one of The Last Sprite's design pillars was 'rolling player character'. My desire to include this came from experience...
The Last Sprite - Level DesignBy the time I began designing The Last Sprite's world and platforming areas, I'd already spent weeks working on player movement...
The Last Sprite - Technical DesignAs the sole developer working on The Last Sprite, I was responsible for all Blueprint visual scripting. I’ve picked out a few pieces to...
The Last Sprite - OverviewThe Last Sprite is a third-person action-platformer that centres on exploration, platforming, and puzzle-solving in a vibrant fantasy...