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Radiance - Narrative Design
Radiance tells the story of Clarus, a human test subject tasked with reactivating the emergency systems aboard a research vessel under...

Radiance - Technical Design
I worked as a hands-on designer during Radiance's development, implementing gameplay within Radiance's single level utilising...

Radiance - Documentation
As we were working with a multi-disciplinary team that included artists and coders, it was essential that our game bible and...

Radiance - Time Loop Design
At the outset of Module 4, we had in mind that we’d create a level that began players in a test chamber aboard the Erudition (the...

Radiance - Overview
Radiance is a third-person action-adventure game that centres on telekinesis puzzles and a time-looping mechanic. Players take control of...
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