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Impossible Rescue - Metatext Feature Design
Metatext is in-world text that pops up as the player draws near. It is used in tutorialisation, to encourage exploration, and to add...
Impossible Rescue - Puzzle Design
Sema and I determined early in Module 1 that Impossible Rescue would have shooting-oriented puzzles to help fulfil the stakeholder brief...
Impossible Rescue - Level Design
I created levels 1 and 2 of Impossible Rescue in Unreal Engine 4. The stakeholder brief specified the approximate length of each level,...
Impossible Rescue - Narrative Design
Narrative is a core part of Impossible Rescue, and forms one of the game’s more long-term, hour-to-hour compulsion loops; the player...
Impossible Rescue - Overview
Impossible Rescue is a fast-paced, isometric shooter with a strong narrative element. Players take control of Danielle and – accompanied...
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